kotoritori: (Default)
Mato Kuroi ([personal profile] kotoritori) wrote in [personal profile] phantommods 2017-12-09 01:33 am (UTC)

Me again, different account. Just trying to sort of nail down how much I need to be doing. For example, I know in the actual game a Persona has 8 skill slots, but the main characters' Personas learn far more than this number of skills as they level up. Ryuji's Captain Kidd, for example, has 23 different skills as he advances.

I doubt you had every player coming up with a 23 skill spread in mind, so would it be better to hammer out a general list of a few low-level skills of different types with the assumption they'll 'level up' into their more powerful versions as the character goes along?

For example, the Black Rock Shooter Persona I'm designing for Mato here will focus primarily on Gun and Curse attacks. Is it reasonable to say she'll start with Eiha and Snap, and gain access to Eiga and Triple Down to replace them later on down the line?

Sorry if I'm being a bit overly specific here, but this is just the way my mind works. I definitely appreciate the loose guidelines and why they were implemented that way, but I just need a little bit of structure to work from or I'll end up going way too complicated on this. I may have already written a full 23 skill progression for this Persona.

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